GRADUATE SCHOOL OF INFORMATICSGAME TECHNOLOGIES Program


Theses

  Name Abstract
SK Thesis

VISIBILITY GRID METHOD FOR EFFICIENT CROWD RENDERING WITH SHADOWS



Serdar Koçdemir

Supervised by Veysi İşler

Virtual crowd rendering have been used in film industry with offline rendering methods for a long time. But its existence in interactive real-time applications such as video games is not so common due to the limited rendering power of current graphics hardware. This thesis describes a novel method to improve shadow mapping performance of a crowded scene by taking into account the screen space visibility of the casted shadow of a crowd instance when rendering the shadow maps. A grid-based visibility mask creation method is proposed which is irrelevant to scene complexity. This improves the rendering performance of a crowded scene by taking into account the screen... Read more
EB Thesis

INTRODUCING ROLLING AXIS INTO MOTION CONTROLLED GAMEPLAY AS A NEW DEGREE OF FREEDOM USING MICROSOFT KINECT



Evren Bozgeyikli

Supervised by Veysi İşler
Motion controlling is a rapidly improving area of game technologies. In the last few years, motion sensing devices for video games such as Nintendo Wii, Microsoft Kinect for Xbox 360 and Sony PlayStation Move have gained popularity among players with many compatible motion controlled games. Microsoft Kinect for Xbox 360 provides a controller free interaction system in which the player controls games by using only body movements. Although Kinect provides a natural way of interaction, rolling action of body joints are not recognized within the standard motion sensing scope of the tool. Aim of this thesis is to provide an improved gameplay system with an increased degree of...  Read more
GB Thesis

INTRODUCING TANGIBLE OBJECTS INTO MOTION CONTROLLED GAMEPLAY USING MICROSOFT KINECT


Gamze Bozgeyikli

Supervised by Veysi İşler

Recent years have witnessed great improvements in ways of game controlling yielding to higher level of interaction. Release of motion controller devices radically changed the conventional ways of interaction that have been used for controlling games so far, also giving developers the opportunity of exploring various new possible ways of interaction. One of these off the shelf tools, Microsoft Kinect for Xbox 360, recognizes motions of the players as game controlling inputs. Although touchless interaction is perceived to be attractive, games that mimic real life activities such as table tennis, sword fighting, baseball and golf may benefit from the player’s holding a tangible...  Read more