Non-Digital Game Design

Instructor: Assist. Prof. Dr. Murat YILMAZ


This course offers detailed design and analysis of non-digital games such as conventional board games and card games that can be played on a table in front of someone with cards, pieces, etc. It covers historical context of this genre to compare the design elements of game of chance, card games, and role-playing games. The premise of the class is to master the fundamental principles of successful non-digital games, and understand their foundation of being as interactive systems, and ultimately their socio-cultural perspectives. This course offers practical knowledge in the service of designing and analyzing of non-digital games.


After the successful completion of this course, the students will

  • Understand and discuss non-digital games from both theoretical and practical perspectives, as well as the components of a set of non-digital games.

  • Apply game design methods and critically evaluate non-digital games.
  • Assess and discuss a set of game elements and the use of games in various contexts.
  • Analyze non-digital games to understand their mechanics, and apply a range of analytical methods.
  • Create non-digital game(s) using an appropriate innovative game design process.




  1. Introduction to game design
  2. Game Design with agile methodologies
  3. Games as art and science
  4. The structure of the games (formal and dramatic elements)
  5. Designing a game - Conceptualization
  6. Game analysis frameworks
  7. Paper prototyping and game balance